鼠标移动事件
通过配置 onMouseMove 参数,你可以监听元素的鼠标移动事件并执行相应的回调函数。
使用示例
以下是一个展示如何使用 iCraft Player 组件处理元素鼠标移动事件的示例。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0"
/>
<title>ICraft Player Click Demo</title>
<style>
body {
margin: 0;
padding: 0;
}
#container {
width: 100%;
height: 100vh;
position: relative;
}
#text {
position: absolute;
bottom: 10px;
right: 10px;
}
</style>
<script src="https://unpkg.com/@icraft/player@latest/dist/umd/icraft-player.min.js"></script>
</head>
<body>
<div id="container">
<div id="text"></div>
</div>
</body>
<script>
const player = new ICraftPlayer({
src: "https://icraft.gantcloud.com/api/static/templates/AWSCloud.iplayer",
container: document.getElementById("container"),
onMouseMove: (e) => {
console.log(e);
const { instance: element } = e;
const name = element?.options?.name || "";
document.getElementById("text").innerText = "Mouse Moved:" + name;
},
});
</script>
</html>
API
| 属性 | 说明 | 类型 | 默认值 | 是否必填 |
|---|---|---|---|---|
| onMouseMove | 鼠标移动事件回调 | (params: MouseEventParams) => void | undefined | 否 |
MouseEventParams
interface MouseEventParams {
instance: Element3D | null; // 当前元素实例
event: MouseEvent; // 原生鼠标事件对象
data: OptionsType | null; // 元素相关数据
}